﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace Xna.GameComponents
{
    public interface IPhysical
    {
        Vector4 Position
        {
            get;
            set;
        }

        Vector4 Scale
        {
            get;
            set;
        }

        Quaterion Rotation
        {
            get;
            set;
        }
    }
}
